This is the concept art and colour experimentation I did for this project.
As you can see some drawings have been repeated over and over again, this was so I could understand how I wanted my environment to look like or what was going to be in it. I drew the tree houses placed in the trees many times because it was not until I started modelling it in Maya that I had to make a few changes like adding a balcony and a roof whereas my initial idea was to just have the tree house perched on the tree. I also added wooden stacks to hold the tree house, the extra props or objects helped to make my game level more visually appealing in my opinion.
The three images above just show my experimentation with colours of how I would texture my treehouse, I decided to keep the colour choice which was the orangey colour as the inside texture of my treehouse but changed the outer texture.
Props
Below are the drawings for how I was thinking the inside would look, again when it came to modelling it in Maya and with the time frame I had, I was able to create the props I wanted but however I wish I had spent more time texturing my vase or chest because they could have been modelled better.
A 4 circle layout of how the interior of the 4 tree houses might have looked.
Originally as seen in the drawing above, one of the tree houses were going to have a pool inside it but I scrapped that idea because when I imported my environment into Unity and started adding particles I decided that it would not have worked so I created lakes around my environment to substitute not having one in my tree house. The lake in the tree house was meant to mimic how certain streams or lakes are found in caves.
The throne room as seen above, I kept that the same except I just changed the layout of where the chests and pillars were placed, though the idea that the throne would definitely be placed in the main tree house stayed. I also added stairs leading to the throne which I think helped to emphasise that this tree house was the main one.
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