Monday, 13 May 2013

Modelling & Texturing My Throne


First attempt at the UV mapping of the chest lid. I found that since I wanted to try and make the texture from scratch, it was hard because when I placed it on my model the texture came out stretched. So I changed some colours and took out certain things I had done. 
This is my second attempt which I kept and used in as my final chest lid texture, which with the time frame I had, I think it worked well. 

1st attempt

2nd attempt

Final 3rd attempt

As you can see I had three attempts are creating the UV map texture for the cube of my chest. I mainly had problems with keeping the image in the middle of the cube from stretching and also trying to draw my texture from scratch. I created these colours by changing the Layer mode in Photoshop because I thought it would add depth using the dark colours.
I would say that my chest is not the best textured prop out of the other props and models in my environment.


Final image of how my chest looks in maya.




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