Saturday, 11 May 2013

Modelling Process/Floorplan and Elevation of Environment


These are small examples of my props that shall be in the tree houses and around them.
I have tried to stick with props that help symbolise the Greek theme from my backstory. 
I have created vases which I shall make look broken and dismantled to give it a better visual storytelling element. The throne shall be made to look old and have leaves growing around it.

The pillars will be dismantled and broken to show that there was a fight and the Gods destroyed Gaia's home where she inhabited.



This is the rough model of my treehouse, I have added a balcony at the bottom so my character can walk around and explore around the house but also see how high up in the trees it is located.

Below are my rough elevations and floorplans of my environment. I am going to add as much detail to it as I can but I have placed the main items my game level will have.




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