I am not purposely setting up the lighting in these images below, I placed spot light in there to see how the texture responded, this was before switching back to hand-painted textures. The deep blue colour I think works well and it makes the tree in the middle stand out as that is an important prop in our environment.
The object that the girl has been sent on to acquire for her is meant to glow in the cave, and here is a test image showing where it is in the environment and
Above is the lighting with the old texture and below with the new and current texture we shall be using.
In these images are just basic lighting rendered images, I am going to make a separate post on the actual lighting set up for the cinematic.
I added a bump-map to the painted texture of the environment but it made the texture look distorted instead of adding depth and the colours did not blend in as well so I decided that it would be better not needing a bump-map texture and that the lighting would do a good job on enhancing the colours.
I am happy with the look of the textures in lighting so now I can go ahead and edit it using Unity's lighting component.
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