Wednesday, 14 May 2014

Overview of FMX 2014 Festival



I decided to go to the FMX Festival in Stuttgart, Germany this year because it seemed like a well-known festival that featured a variety of talks, conferences, exhibitions and screenings about Films, Games and Animation. I felt that going to a festival with this mixture of media would give me a lot of insight into different parts of the industry and since I have visited festivals here in England, I thought visiting a festival on a larger scale would be a good experience.

We made the decision before christmas holidays and made sure that in January after the holidays, we would have the money ready to book the transportation. The plan was to drive there but then it changed to flying.
The prices were still low so it was not much of an inconvenience booking them close to the trip.
We travelled on Monday, a day before the festival and arrived in Stuttgart, Berlin by 8/9pm in the evening.
For getting to the festival, we used the underground transportation which was about 6euros for a day ticket.
The festival lasted for four days, Tuesday to Friday and the talks commencing at 9:30am and some days finishing at 7pm.
I tried to visit a variety of talks but mainly visited Animation and Film lectures, there were also recruiting sessions held throughout the day but I could not go to them because that required another type of ticket, so that is something I would pay for when I return to the festival. The talks lasted for an hour each with questions and answers included. I found out that each year FMX has a theme that most talks are based on, the theme for this year was based on the future of media and how the industry will be affected. I think I was lucky enough to go when this was the main topic because my course is a trans-media degree course so knowing what the future might be like in different sectors of the industry is good to know.

There were a variety of companies such as advertisers, film and animation companies, some I knew of like Blue Sky Studios, Moving Picture Company, Pixar and others I didn't, like Tequila Works which is a video game developer company, but I enjoyed their talk and liked the work they did for video games, I thought it was unique.

I think that our group was organised very well and getting to and back from the festival went smoothly.

I am going to post the information I received from the talks I found most interesting. Going to these talks has made me think about the way I go about my work from the developing process to producing the  best result possible. It has also created an interest in exploring lighting in any general form of media.


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