Monday, 21 October 2013

Making of Game of Thrones VFX breakdown


Making of Game Of Thrones VFX by Pixomondo by itsartmag


screenshot from video

I have posted the VFX breakdown video from Game Of Thrones. I love this TV show and finding out a lot of scenes they shoot are in CG (computer generated) makes it even better because it is not visible to the naked eye. 
For example, castles in the background are mainly CG but the layering effects help blend it into the scene very well.

The ship that they sail as seen in the image above, is also CG and it has been 3D modelled very well, this motivates me to improve my 3D modelling and look at blending effects that can be used in Maya and After Effects.

When there are scenes that require a mass of people such as the army Khalessi marches with, most of the people were CG which means that they used the rule of 50/50%, which is 50% CG and 50% live-action that way neither over powers the other and it results in the scene not looking fake. I can use this method when I want to make a crowd bigger and do not have the means of casting huge numbers of people to be in a scene, I can use visual effects to create this illusion of a mass of people in one area.


I found this information through the website of Sven Sauer.
http://www.mattepainting-studio.com/index.php?option=com_content&task=view&id=28&Itemid=9




He is a Matte Painting Artist, born in Germany and has worked on Game of Thrones, Season 3. He has also worked on other German/Hollywood films.


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