Saturday, 11 May 2013

Progression of my game level

How the terrain looked as I started creating the forest floor.

Aerial view of the forest land creating using the terrain tool in Unity. 

Screenshot of the rain particle system

I wanted to add rain particles to my environment because I of the initial design to have ponds/lakes in the forest so with the help of my classmate, I was able to adjust the settings on the particle system to create realistic rain.

View of the level, but not finished.

As seen in the image above I have made the lighting for my environment to be dark because I think this will enhance the feeling of 'FEAR', I gave the sky an evening setting from the Render settings.
I added some Point lighting around the forest because then it means that my first person controller can see around my level.


This is an image showing of how I started the process of adding my bats particles to my game level. This is definitely an important component because bats are instantly thought of to be scary, emphasising the FEAR theme. I may change the appearance of the bats but right now I am seeing how it works in my level.

Here I am playing with the lighting, I wanted to go for between afternoon and evening so dark enough to convey FEAR but light enough to be able to see the forest and the surroundings.

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