Model Character |
So far this is how modelling my character is going. After building the main body which wasn't hard, when it came to placing where each of the springy legs would go, I wanted to get it aligned right so I used a triangle as seen in the image above and below and placed the connecting cylinders at each angle point.
I have been using tutorials and what we've learnt in our lessons to make the model character. I have used the Parent/Child function to connect the various parts of the model together so I can dis-assemble the parts if I need to go back and correct anything.
I have not yet considered anything like colour and shading because we have not yet covered that and I would like to have the shape done before I start correcting the appearance.
The image above shows the current modelling progress in the quad view.
Here, I am stuck as to how to connect these helixes which are the legs of my character to the main body.
To know where to position the legs of my character, I used a triangle that was placed in the center of the body.
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